Serialization: Serialization is a mechanism of converting the state of an object into a byte stream.

Deserialization: Deserialization is a mechanism to convert back to object from the byte stream.


This serialization and deserialization helps us in many scenarios like gaming, session state management etc.

Let’s understand this by examining computer games.

When we stop or pause a running computer game, it usually starts from the state where it was left off when we play it again. This is possible through the process of Serialization; which is saving the current object state as byte stream into file or database. Then to restore the object’s state when we access the game again is called Deserialization.

We will understand term defined in serialization process.

Illustration of Serialization and Deserialization
Illustration of Serialization and Deserialization
What is stream?

A stream is nothing but the sequence of data elements. In a computer system, there is a source that generates data in the form of stream and there is a destination which reads and consumes this stream. Here are the types of streams:

  • Byte Stream: Byte stream does not have any encoding scheme and it uses 8-bit (or one byte) to store a single character. Byte stream is a low level input output (I/O) operation that can be performed by a JAVA program. To process such byte stream, we need to use a buffered approach for IO operations.
  • Character Stream: Character stream is composed of the streams of characters with proper encoding scheme such as ASCII, UNICODE, or any other format. Unlike byte stream, the character stream will automatically translate to and from the local character set. JAVA language uses UNICODE system to store characters as character stream.
  • Data Stream: Data Stream is used to perform binary IO operations for all the primitive data types in Java. We can perform I/O operations in an efficient and convenient way for Boolean, char, byte, short, int, long, float, double, and Strings, etc. by using data stream. It also allows us to read-write Java primitive data types instead of raw bytes.
  • Object Stream: the state of a JAVA object can be converted into a byte stream that can be stored into a database, file, or transported to any known location like from web tier to app tier as data value object in client-server RMI applications. This process of writing the object state into a byte stream is known as Serialization.
When we will use serialization and deserialization?

In multi-tier JAVA/J2EE application (client-server RMI applications), when we make a remote invocation method or RMI from a web tier to app tier, we need to send the data value object that transfers the required business information from web tier to app tier after Serialization(we implement Serializable (Marker Interface) that we are now going to discuss in detail).

Marker Interface

An interface in Java without any field and method is a Marker interface. It is used to inform compiler that the class implementing it has some special behavior or meaning. Some of the Marker interfaces are-

  • java.rmi.Remote
  • java.util.RandomAccess
  • java.lang.Cloneable

Although since Java 5 marker interfaces are replaced by annotations and they serve the same purpose as marker interfaces did before but for serializability we still use the interfaces and the transient keyword.

Data and Object Stream Interfaces

The following are the data and object stream interfaces which every Object Stream class implements. Object Stream class implements either of the two interfaces.

Note: All the primitive data I/O methods which are already covered in Data Streams are also implemented in object streams because these interfaces are the sub interface of Data streams interfaces.

Object Streams Classes

The following are the two classes used for Object Streams.

  • ObjectInputStream
    • This Java class is responsible for the deserialization of the serialized objects and the primitive data.
    • This class helps to read the object from the graph of objects stored while using FileInputStream.
    • It has a main method readObject() that is used to deserialize the object. It reads the class of the object, the signature of the class, and the values of the non-transient and non-static fields of the class, and all of its super types. Here is the method.
  • ObjectOutputStream
    • This class is responsible for the serialization of an object. It stores data primitives and a graph of Java object that are available to ObjectInputStream to read data from.
    • It has a main writeObject() method that saves the super class and sub class data of a class or in other words, it serializes the object directly.
Transient Keyword

There are scenarios in which we want to store only a part of the object i.e. we want to omit some specific fields from the stored object just like password field from any user class or an Employee or you can think of any other sensitive information.

In these cases we mark these fields as transient and this keyword protects the field from being saved during the process of serialization.

Serialization and Deserialization Example
  • Make sure that the Java class you need to store must implement Serializable interface.
  • Notice that password field in the above class is made transient because it is a sensitive information and we don’t want to store it or you can chose any other field.
  • Also there is another field named serialVersionUID which is a Long variable and it should be defined for all the Java classes because if it is not and if in future we need to perform any changes in the class like variables, methods etc then we would never be able to deserialize an already serialized object.
    You can try it yourself by first serializing the object and then do some changes in your java class before deserializing it. You will get an error stating the change in SerialVersionUID which is generated automatically by the compiler.
  • This class has two methods, first for deserialization, and the other is for serialization.
  • The serialize method accepts the file path and name which has the byte stream of an object’s state and returns the Object that can be down casted to the corresponding serialized class object.
  • In this deserialize method; first we open the file in read mode using FileInputStream class then we pass the object of this file to BufferedInputStream class constructor while instantiating it, which speeds up the reading operation. The object of BufferedInputStream class is passed to the constructor of class ObjectInputStream while instantiating this class. We can call the readObject() method of this class which will carry out the actual deserialization.
  • Lastly, close the ObjectInputStream object and return the deserialized data value object.
  • The serialize method accepts two parameters; i.e. the file path & name, and the data value object that is required to be serialized.
  • In this serialize method first we open the file in write mode using FileOutputStream class then we pass the object of this file to BufferedOutputStream class constructor while instantiating it, which speeds up the writing operation. The object of BufferedOutputStream class is passed to the constructor of class ObjectOutputStream while instantiating this class. We can call the writeObject(object) method of this class to serialize the data value object and write the byte stream into the opened file.
  • Lastly close the ObjectOutputStream object.


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